777 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			777 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/******************************************************************************
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								* | File      	:   GUI_Paint.c
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								* | Author      :   Waveshare electronics
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								* | Function    :	Achieve drawing: draw points, lines, boxes, circles and
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								*                   their size, solid dotted line, solid rectangle hollow
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								*                   rectangle, solid circle hollow circle.
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								* | Info        :
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								*   Achieve display characters: Display a single character, string, number
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								*   Achieve time display: adaptive size display time minutes and seconds
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								*----------------
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								* |	This version:   V3.0
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								* | Date        :   2019-04-18
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								* | Info        :
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								* -----------------------------------------------------------------------------
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								* V3.0(2019-04-18):
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								* 1.Change: 
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								*    Paint_DrawPoint(..., DOT_STYLE DOT_STYLE)
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								* => Paint_DrawPoint(..., DOT_STYLE Dot_Style)
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								*    Paint_DrawLine(..., LINE_STYLE Line_Style, DOT_PIXEL Dot_Pixel)
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								* => Paint_DrawLine(..., DOT_PIXEL Line_width, LINE_STYLE Line_Style)
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								*    Paint_DrawRectangle(..., DRAW_FILL Filled, DOT_PIXEL Dot_Pixel)
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								* => Paint_DrawRectangle(..., DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
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								*    Paint_DrawCircle(..., DRAW_FILL Draw_Fill, DOT_PIXEL Dot_Pixel)
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								* => Paint_DrawCircle(..., DOT_PIXEL Line_width, DRAW_FILL Draw_Filll)
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								*
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								* -----------------------------------------------------------------------------
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								* V2.0(2018-11-15):
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								* 1.add: Paint_NewImage()
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								*    Create an image's properties
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								* 2.add: Paint_SelectImage()
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								*    Select the picture to be drawn
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								* 3.add: Paint_SetRotate()
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								*    Set the direction of the cache    
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								* 4.add: Paint_RotateImage() 
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								*    Can flip the picture, Support 0-360 degrees, 
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								*    but only 90.180.270 rotation is better
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								* 4.add: Paint_SetMirroring() 
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								*    Can Mirroring the picture, horizontal, vertical, origin
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								* 5.add: Paint_DrawString_CN() 
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								*    Can display Chinese(GB1312)   
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								*
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								* ----------------------------------------------------------------------------- 
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								* V1.0(2018-07-17):
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								*   Create library
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								*
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								* Permission is hereby granted, free of charge, to any person obtaining a copy
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								* of this software and associated documnetation files (the "Software"), to deal
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								* in the Software without restriction, including without limitation the rights
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								* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								* copies of the Software, and to permit persons to  whom the Software is
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								* furished to do so, subject to the following conditions:
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								*
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								* The above copyright notice and this permission notice shall be included in
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								* all copies or substantial portions of the Software.
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								*
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								* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								* FITNESS OR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								* LIABILITY WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								* THE SOFTWARE.
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								*
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								******************************************************************************/
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								#include "GUI_Paint.h"
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								#include "../Config/Debug.h"
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								#include <stdint.h>
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								#include <stdlib.h>
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								#include <string.h> //memset()
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								#include <math.h>
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								PAINT Paint;
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								UBYTE isColor = 0;
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								/******************************************************************************
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								function: Create Image
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								parameter:
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								    image   :   Pointer to the image cache
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								    width   :   The width of the picture
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								    Height  :   The height of the picture
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								    Color   :   Whether the picture is inverted
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								******************************************************************************/
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								void Paint_NewImage(UBYTE *image, UWORD Width, UWORD Height, UWORD Rotate, UWORD Color)
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								{
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								    Paint.Image = NULL;
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								    Paint.Image = image;
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								    Paint.WidthMemory = Width;
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								    Paint.HeightMemory = Height;
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								    Paint.Color = Color;
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								    Paint.BitsPerPixel = 8;
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								    Paint.GrayScale = pow(2, Paint.BitsPerPixel);
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								    Paint.WidthByte = Width;
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								    Paint.HeightByte = Height;
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								    Paint.Rotate = Rotate;
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								    Paint.Mirror = MIRROR_NONE;
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								    if(Rotate == ROTATE_0 || Rotate == ROTATE_180) {
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								        Paint.Width = Width;
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								        Paint.Height = Height;
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								    } else {
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								        Paint.Width = Height;
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								        Paint.Height = Width;
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								    }
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								}
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								/******************************************************************************
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								function: Select Image
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								parameter:
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								    image : Pointer to the image cache
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								******************************************************************************/
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								void Paint_SelectImage(UBYTE *image)
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								{
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								    Paint.Image = image;
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								}
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								/******************************************************************************
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								function: Select Image Rotate
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								parameter:
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								    Rotate : 0,90,180,270
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								******************************************************************************/
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								void Paint_SetRotate(UWORD Rotate)
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								{
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								    if(Rotate == ROTATE_0 || Rotate == ROTATE_90 || Rotate == ROTATE_180 || Rotate == ROTATE_270) {
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								        Debug("Set image Rotate %d\r\n", Rotate);
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								        Paint.Rotate = Rotate;
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								    } else {
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								        Debug("rotate = 0, 90, 180, 270\r\n");
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								    }
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								}
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								/******************************************************************************
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								function:	Select Image mirror
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								parameter:
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								    mirror   :Not mirror,Horizontal mirror,Vertical mirror,Origin mirror
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								******************************************************************************/
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								void Paint_SetMirroring(UBYTE mirror)
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								{
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								    if(mirror == MIRROR_NONE || mirror == MIRROR_HORIZONTAL || 
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								        mirror == MIRROR_VERTICAL || mirror == MIRROR_ORIGIN) {
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								        Debug("mirror image x:%s, y:%s\r\n",(mirror & 0x01)? "mirror":"none", ((mirror >> 1) & 0x01)? "mirror":"none");
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								        Paint.Mirror = mirror;
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								    } else {
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								        Debug("mirror should be MIRROR_NONE, MIRROR_HORIZONTAL, \
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								        MIRROR_VERTICAL or MIRROR_ORIGIN\r\n");
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								    }    
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								}
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								/******************************************************************************
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								function: Set BitsPerPixel
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								parameter:
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								    Xpoint : At point X
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								    Ypoint : At point Y
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								    Color  : Painted colors
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								******************************************************************************/
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								void Paint_SetBitsPerPixel(UBYTE bpp)
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								{
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								    if(bpp == 8 || bpp == 4 || bpp == 2 || bpp == 1){
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								            Paint.BitsPerPixel = bpp;
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								            Paint.GrayScale = pow(2, Paint.BitsPerPixel);
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								            Paint.WidthByte = (Paint.WidthMemory * bpp % 8 == 0)? (Paint.WidthMemory * bpp / 8 ) : (Paint.WidthMemory * bpp / 8 + 1);
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								    }
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								    else{
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								        Debug("Set BitsPerPixel Input parameter error\r\n");
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								        Debug("BitsPerPixel Only support: 1 2 4 8 \r\n");
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								    }
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								}
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								/******************************************************************************
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								function: Draw Pixels
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								parameter:
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								    Xpoint : At point X
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								    Ypoint : At point Y
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								    Color  : Painted colors
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								******************************************************************************/
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								void Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color)
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								{
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								    if(Xpoint > Paint.Width || Ypoint > Paint.Height){
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								        //Debug("Exceeding display boundaries\r\n");
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								        return;
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								    }      
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								    UWORD X, Y;
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								    switch(Paint.Rotate) {
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								    case 0:
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								        X = Xpoint;
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								        Y = Ypoint;  
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								        break;
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								    case 90:
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								        X = Paint.WidthMemory - Ypoint - 1;
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								        Y = Xpoint;
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								        break;
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								    case 180:
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								        X = Paint.WidthMemory - Xpoint - 1;
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								        Y = Paint.HeightMemory - Ypoint - 1;
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								        break;
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								    case 270:
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								        X = Ypoint;
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								        Y = Paint.HeightMemory - Xpoint - 1;
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								        break;
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								    default:
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								        return;
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								    }
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								    switch(Paint.Mirror) {
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								    case MIRROR_NONE:
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								        break;
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								    case MIRROR_HORIZONTAL:
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								        X = Paint.WidthMemory - X - 1;
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								        break;
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								    case MIRROR_VERTICAL:
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								        Y = Paint.HeightMemory - Y - 1;
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								        break;
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								    case MIRROR_ORIGIN:
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								        X = Paint.WidthMemory - X - 1;
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								        Y = Paint.HeightMemory - Y - 1;
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								        break;
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								    default:
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								        return;
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								    }
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								    if(X > Paint.WidthMemory || Y > Paint.HeightMemory){
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								        Debug("Exceeding display boundaries\r\n");
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								        return;
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								    }
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								    UDOUBLE Addr = X * (Paint.BitsPerPixel) / 8 + Y * Paint.WidthByte;
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								    switch( Paint.BitsPerPixel ){
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								        case 8:{
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								            Paint.Image[Addr] = Color & 0xF0;
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								            break;
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								        }
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								        case 4:{
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								            Paint.Image[Addr] &= ~( (0xF0) >> (7 - (X*4+3)%8 ) );
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								            Paint.Image[Addr] |= (Color & 0xF0) >> (7 - (X*4+3)%8 );
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								            break;
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								        }
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								        case 2:{
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								            Paint.Image[Addr] &= ~( (0xC0) >> (7 - (X*2+1)%8 ) );
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								            Paint.Image[Addr] |= (Color & 0xC0) >> (7 - (X*2+1)%8 );
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								            break;
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								        }
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								        case 1:{
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								            Paint.Image[Addr] &= ~( (0x80) >> (7 - X%8) );
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								            Paint.Image[Addr] |= (Color & 0x80) >> (7 - X%8);
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								            break;
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								        }
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								void Paint_SetColor(UWORD x, UWORD y, UWORD color)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
									UWORD arr_XY[2] = {x, y};
							 | 
						|||
| 
								 | 
							
									UBYTE arr_color[9];
							 | 
						|||
| 
								 | 
							
									UBYTE offset = x/3%3;
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
									if(x%3 != 1)
							 | 
						|||
| 
								 | 
							
										(x%3==0) ? (arr_XY[0]++) : (arr_XY[0]--);
							 | 
						|||
| 
								 | 
							
									if((y+2)%3 != 1)
							 | 
						|||
| 
								 | 
							
										((y+2)%3==0) ? (arr_XY[1]++) : (arr_XY[1]--);
							 | 
						|||
| 
								 | 
							
									arr_XY[1] -= offset;
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
									Paint_GetColor(color, arr_color);
							 | 
						|||
| 
								 | 
							
									for(UBYTE i=0; i<3; i++) {
							 | 
						|||
| 
								 | 
							
										for(UBYTE j=0; j<3; j++) {
							 | 
						|||
| 
								 | 
							
											Paint_SetPixel(arr_XY[0]-1+j, arr_XY[1]-1+i, arr_color[i*3+j]);
							 | 
						|||
| 
								 | 
							
										}
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								void Paint_GetColor(UWORD color, UBYTE* arr_color)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
									UBYTE* p_color = arr_color;
							 | 
						|||
| 
								 | 
							
									UWORD R, G, B;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
									B = (color>>4) & 0xf0;
							 | 
						|||
| 
								 | 
							
									G =  color	   & 0xf0;
							 | 
						|||
| 
								 | 
							
									R = (color<<4) & 0xf0;
							 | 
						|||
| 
								 | 
							
									UBYTE temp[9] = {G, G, G/2, B, B, B/2, R, R, R/2};
							 | 
						|||
| 
								 | 
							
									
							 | 
						|||
| 
								 | 
							
									for(UBYTE t=0; t<9; t++) {
							 | 
						|||
| 
								 | 
							
										p_color[t] = temp[t];
							 | 
						|||
| 
								 | 
							
									}
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								/******************************************************************************
							 | 
						|||
| 
								 | 
							
								function: Clear the color of the picture
							 | 
						|||
| 
								 | 
							
								parameter:
							 | 
						|||
| 
								 | 
							
								    Color : Painted colors
							 | 
						|||
| 
								 | 
							
								******************************************************************************/
							 | 
						|||
| 
								 | 
							
								void Paint_Clear(UWORD Color)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								    UDOUBLE ImageSize = Paint.WidthByte * Paint.HeightByte;
							 | 
						|||
| 
								 | 
							
								    memset(Paint.Image, Color,  ImageSize);
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								/******************************************************************************
							 | 
						|||
| 
								 | 
							
								function: Clear the color of a window
							 | 
						|||
| 
								 | 
							
								parameter:
							 | 
						|||
| 
								 | 
							
								    Xstart : x starting point
							 | 
						|||
| 
								 | 
							
								    Ystart : Y starting point
							 | 
						|||
| 
								 | 
							
								    Xend   : x end point
							 | 
						|||
| 
								 | 
							
								    Yend   : y end point
							 | 
						|||
| 
								 | 
							
								    Color  : Painted colors
							 | 
						|||
| 
								 | 
							
								******************************************************************************/
							 | 
						|||
| 
								 | 
							
								void Paint_ClearWindows(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								    for (UWORD Y = Ystart; Y < Yend; Y++) {
							 | 
						|||
| 
								 | 
							
								        for (UWORD X = Xstart; X < Xend; X++) {
							 | 
						|||
| 
								 | 
							
								            Paint_SetPixel(X, Y, Color);
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								/******************************************************************************
							 | 
						|||
| 
								 | 
							
								function: Draw Point(Xpoint, Ypoint) Fill the color
							 | 
						|||
| 
								 | 
							
								parameter:
							 | 
						|||
| 
								 | 
							
								    Xpoint		: The Xpoint coordinate of the point
							 | 
						|||
| 
								 | 
							
								    Ypoint		: The Ypoint coordinate of the point
							 | 
						|||
| 
								 | 
							
								    Color		: Painted color
							 | 
						|||
| 
								 | 
							
								    Dot_Pixel	: point size
							 | 
						|||
| 
								 | 
							
								    Dot_Style	: point Style
							 | 
						|||
| 
								 | 
							
								******************************************************************************/
							 | 
						|||
| 
								 | 
							
								void Paint_DrawPoint(UWORD Xpoint, UWORD Ypoint, UWORD Color,
							 | 
						|||
| 
								 | 
							
								                     DOT_PIXEL Dot_Pixel, DOT_STYLE Dot_Style)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								    if (Xpoint > Paint.Width || Ypoint > Paint.Height) {
							 | 
						|||
| 
								 | 
							
								        Debug("Paint_DrawPoint Input exceeds the normal display range\r\n");
							 | 
						|||
| 
								 | 
							
								        return;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    int16_t XDir_Num , YDir_Num;
							 | 
						|||
| 
								 | 
							
								    if (Dot_Style == DOT_FILL_AROUND) {
							 | 
						|||
| 
								 | 
							
								        for (XDir_Num = 0; XDir_Num < 2 * Dot_Pixel - 1; XDir_Num++) {
							 | 
						|||
| 
								 | 
							
								            for (YDir_Num = 0; YDir_Num < 2 * Dot_Pixel - 1; YDir_Num++) {
							 | 
						|||
| 
								 | 
							
								                if(Xpoint + XDir_Num - Dot_Pixel < 0 || Ypoint + YDir_Num - Dot_Pixel < 0)
							 | 
						|||
| 
								 | 
							
								                    break;
							 | 
						|||
| 
								 | 
							
								                // Debug("x = %d, y = %d\r\n", Xpoint + XDir_Num - Dot_Pixel, Ypoint + YDir_Num - Dot_Pixel);
							 | 
						|||
| 
								 | 
							
												if(isColor)
							 | 
						|||
| 
								 | 
							
													Paint_SetColor(Xpoint + XDir_Num - Dot_Pixel, Ypoint + YDir_Num - Dot_Pixel, Color);
							 | 
						|||
| 
								 | 
							
								                else
							 | 
						|||
| 
								 | 
							
													Paint_SetPixel(Xpoint + XDir_Num - Dot_Pixel, Ypoint + YDir_Num - Dot_Pixel, Color);
							 | 
						|||
| 
								 | 
							
								            }
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								    } else {
							 | 
						|||
| 
								 | 
							
								        for (XDir_Num = 0; XDir_Num <  Dot_Pixel; XDir_Num++) {
							 | 
						|||
| 
								 | 
							
								            for (YDir_Num = 0; YDir_Num <  Dot_Pixel; YDir_Num++) {
							 | 
						|||
| 
								 | 
							
												if(isColor)
							 | 
						|||
| 
								 | 
							
													Paint_SetColor(Xpoint + XDir_Num - 1, Ypoint + YDir_Num - 1, Color);
							 | 
						|||
| 
								 | 
							
												else
							 | 
						|||
| 
								 | 
							
													Paint_SetPixel(Xpoint + XDir_Num - 1, Ypoint + YDir_Num - 1, Color);
							 | 
						|||
| 
								 | 
							
								            }
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								/******************************************************************************
							 | 
						|||
| 
								 | 
							
								function: Draw a line of arbitrary slope
							 | 
						|||
| 
								 | 
							
								parameter:
							 | 
						|||
| 
								 | 
							
								    Xstart :Starting Xpoint point coordinates
							 | 
						|||
| 
								 | 
							
								    Ystart :Starting Xpoint point coordinates
							 | 
						|||
| 
								 | 
							
								    Xend   :End point Xpoint coordinate
							 | 
						|||
| 
								 | 
							
								    Yend   :End point Ypoint coordinate
							 | 
						|||
| 
								 | 
							
								    Color  :The color of the line segment
							 | 
						|||
| 
								 | 
							
								    Line_width : Line width
							 | 
						|||
| 
								 | 
							
								    Line_Style: Solid and dotted lines
							 | 
						|||
| 
								 | 
							
								******************************************************************************/
							 | 
						|||
| 
								 | 
							
								void Paint_DrawLine(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend,
							 | 
						|||
| 
								 | 
							
								                    UWORD Color, DOT_PIXEL Line_width, LINE_STYLE Line_Style)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								    if (Xstart > Paint.Width || Ystart > Paint.Height ||
							 | 
						|||
| 
								 | 
							
								        Xend > Paint.Width || Yend > Paint.Height) {
							 | 
						|||
| 
								 | 
							
								        Debug("Paint_DrawLine Input exceeds the normal display range\r\n");
							 | 
						|||
| 
								 | 
							
								        return;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    UWORD Xpoint = Xstart;
							 | 
						|||
| 
								 | 
							
								    UWORD Ypoint = Ystart;
							 | 
						|||
| 
								 | 
							
								    int dx = (int)Xend - (int)Xstart >= 0 ? Xend - Xstart : Xstart - Xend;
							 | 
						|||
| 
								 | 
							
								    int dy = (int)Yend - (int)Ystart <= 0 ? Yend - Ystart : Ystart - Yend;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    // Increment direction, 1 is positive, -1 is counter;
							 | 
						|||
| 
								 | 
							
								    int XAddway = Xstart < Xend ? 1 : -1;
							 | 
						|||
| 
								 | 
							
								    int YAddway = Ystart < Yend ? 1 : -1;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    //Cumulative error
							 | 
						|||
| 
								 | 
							
								    int Esp = dx + dy;
							 | 
						|||
| 
								 | 
							
								    char Dotted_Len = 0;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    for (;;) {
							 | 
						|||
| 
								 | 
							
								        Dotted_Len++;
							 | 
						|||
| 
								 | 
							
								        //Painted dotted line, 2 point is really virtual
							 | 
						|||
| 
								 | 
							
								        if (Line_Style == LINE_STYLE_DOTTED && Dotted_Len % 3 == 0) {
							 | 
						|||
| 
								 | 
							
								            //Debug("LINE_DOTTED\r\n");
							 | 
						|||
| 
								 | 
							
								            Paint_DrawPoint(Xpoint, Ypoint, IMAGE_BACKGROUND, Line_width, DOT_STYLE_DFT);
							 | 
						|||
| 
								 | 
							
								            Dotted_Len = 0;
							 | 
						|||
| 
								 | 
							
								        } else {
							 | 
						|||
| 
								 | 
							
								            Paint_DrawPoint(Xpoint, Ypoint, Color, Line_width, DOT_STYLE_DFT);
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								        if (2 * Esp >= dy) {
							 | 
						|||
| 
								 | 
							
								            if (Xpoint == Xend)
							 | 
						|||
| 
								 | 
							
								                break;
							 | 
						|||
| 
								 | 
							
								            Esp += dy;
							 | 
						|||
| 
								 | 
							
								            Xpoint += XAddway;
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								        if (2 * Esp <= dx) {
							 | 
						|||
| 
								 | 
							
								            if (Ypoint == Yend)
							 | 
						|||
| 
								 | 
							
								                break;
							 | 
						|||
| 
								 | 
							
								            Esp += dx;
							 | 
						|||
| 
								 | 
							
								            Ypoint += YAddway;
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								/******************************************************************************
							 | 
						|||
| 
								 | 
							
								function: Draw a rectangle
							 | 
						|||
| 
								 | 
							
								parameter:
							 | 
						|||
| 
								 | 
							
								    Xstart :Rectangular  Starting Xpoint point coordinates
							 | 
						|||
| 
								 | 
							
								    Ystart :Rectangular  Starting Xpoint point coordinates
							 | 
						|||
| 
								 | 
							
								    Xend   :Rectangular  End point Xpoint coordinate
							 | 
						|||
| 
								 | 
							
								    Yend   :Rectangular  End point Ypoint coordinate
							 | 
						|||
| 
								 | 
							
								    Color  :The color of the Rectangular segment
							 | 
						|||
| 
								 | 
							
								    Line_width: Line width
							 | 
						|||
| 
								 | 
							
								    Draw_Fill : Whether to fill the inside of the rectangle
							 | 
						|||
| 
								 | 
							
								******************************************************************************/
							 | 
						|||
| 
								 | 
							
								void Paint_DrawRectangle(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend,
							 | 
						|||
| 
								 | 
							
								                         UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								    if (Xstart > Paint.Width || Ystart > Paint.Height ||
							 | 
						|||
| 
								 | 
							
								        Xend > Paint.Width || Yend > Paint.Height) {
							 | 
						|||
| 
								 | 
							
								        Debug("Input exceeds the normal display range\r\n");
							 | 
						|||
| 
								 | 
							
								        return;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    if (Draw_Fill) {
							 | 
						|||
| 
								 | 
							
								        UWORD Ypoint;
							 | 
						|||
| 
								 | 
							
								        for(Ypoint = Ystart; Ypoint < Yend; Ypoint++) {
							 | 
						|||
| 
								 | 
							
								            Paint_DrawLine(Xstart, Ypoint, Xend, Ypoint, Color , Line_width, LINE_STYLE_SOLID);
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								    } else {
							 | 
						|||
| 
								 | 
							
								        Paint_DrawLine(Xstart, Ystart, Xend, Ystart, Color, Line_width, LINE_STYLE_SOLID);
							 | 
						|||
| 
								 | 
							
								        Paint_DrawLine(Xstart, Ystart, Xstart, Yend, Color, Line_width, LINE_STYLE_SOLID);
							 | 
						|||
| 
								 | 
							
								        Paint_DrawLine(Xend, Yend, Xend, Ystart, Color, Line_width, LINE_STYLE_SOLID);
							 | 
						|||
| 
								 | 
							
								        Paint_DrawLine(Xend, Yend, Xstart, Yend, Color, Line_width, LINE_STYLE_SOLID);
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								/******************************************************************************
							 | 
						|||
| 
								 | 
							
								function: Use the 8-point method to draw a circle of the
							 | 
						|||
| 
								 | 
							
								            specified size at the specified position->
							 | 
						|||
| 
								 | 
							
								parameter:
							 | 
						|||
| 
								 | 
							
								    X_Center  :Center X coordinate
							 | 
						|||
| 
								 | 
							
								    Y_Center  :Center Y coordinate
							 | 
						|||
| 
								 | 
							
								    Radius    :circle Radius
							 | 
						|||
| 
								 | 
							
								    Color     :The color of the :circle segment
							 | 
						|||
| 
								 | 
							
								    Line_width: Line width
							 | 
						|||
| 
								 | 
							
								    Draw_Fill : Whether to fill the inside of the Circle
							 | 
						|||
| 
								 | 
							
								******************************************************************************/
							 | 
						|||
| 
								 | 
							
								void Paint_DrawCircle(UWORD X_Center, UWORD Y_Center, UWORD Radius,
							 | 
						|||
| 
								 | 
							
								                      UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								    if (X_Center > Paint.Width || Y_Center >= Paint.Height) {
							 | 
						|||
| 
								 | 
							
								        Debug("Paint_DrawCircle Input exceeds the normal display range\r\n");
							 | 
						|||
| 
								 | 
							
								        return;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    //Draw a circle from(0, R) as a starting point
							 | 
						|||
| 
								 | 
							
								    int16_t XCurrent, YCurrent;
							 | 
						|||
| 
								 | 
							
								    XCurrent = 0;
							 | 
						|||
| 
								 | 
							
								    YCurrent = Radius;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    //Cumulative error,judge the next point of the logo
							 | 
						|||
| 
								 | 
							
								    int16_t Esp = 3 - (Radius << 1 );
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    int16_t sCountY;
							 | 
						|||
| 
								 | 
							
								    if (Draw_Fill == DRAW_FILL_FULL) {
							 | 
						|||
| 
								 | 
							
								        while (XCurrent <= YCurrent ) { //Realistic circles
							 | 
						|||
| 
								 | 
							
								            for (sCountY = XCurrent; sCountY <= YCurrent; sCountY ++ ) {
							 | 
						|||
| 
								 | 
							
								                Paint_DrawPoint(X_Center + XCurrent, Y_Center + sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//1
							 | 
						|||
| 
								 | 
							
								                Paint_DrawPoint(X_Center - XCurrent, Y_Center + sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//2
							 | 
						|||
| 
								 | 
							
								                Paint_DrawPoint(X_Center - sCountY, Y_Center + XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//3
							 | 
						|||
| 
								 | 
							
								                Paint_DrawPoint(X_Center - sCountY, Y_Center - XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//4
							 | 
						|||
| 
								 | 
							
								                Paint_DrawPoint(X_Center - XCurrent, Y_Center - sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//5
							 | 
						|||
| 
								 | 
							
								                Paint_DrawPoint(X_Center + XCurrent, Y_Center - sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//6
							 | 
						|||
| 
								 | 
							
								                Paint_DrawPoint(X_Center + sCountY, Y_Center - XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//7
							 | 
						|||
| 
								 | 
							
								                Paint_DrawPoint(X_Center + sCountY, Y_Center + XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);
							 | 
						|||
| 
								 | 
							
								            }
							 | 
						|||
| 
								 | 
							
								            if (Esp < 0 )
							 | 
						|||
| 
								 | 
							
								                Esp += 4 * XCurrent + 6;
							 | 
						|||
| 
								 | 
							
								            else {
							 | 
						|||
| 
								 | 
							
								                Esp += 10 + 4 * (XCurrent - YCurrent );
							 | 
						|||
| 
								 | 
							
								                YCurrent --;
							 | 
						|||
| 
								 | 
							
								            }
							 | 
						|||
| 
								 | 
							
								            XCurrent ++;
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								    } else { //Draw a hollow circle
							 | 
						|||
| 
								 | 
							
								        while (XCurrent <= YCurrent ) {
							 | 
						|||
| 
								 | 
							
								            Paint_DrawPoint(X_Center + XCurrent, Y_Center + YCurrent, Color, Line_width, DOT_STYLE_DFT);//1
							 | 
						|||
| 
								 | 
							
								            Paint_DrawPoint(X_Center - XCurrent, Y_Center + YCurrent, Color, Line_width, DOT_STYLE_DFT);//2
							 | 
						|||
| 
								 | 
							
								            Paint_DrawPoint(X_Center - YCurrent, Y_Center + XCurrent, Color, Line_width, DOT_STYLE_DFT);//3
							 | 
						|||
| 
								 | 
							
								            Paint_DrawPoint(X_Center - YCurrent, Y_Center - XCurrent, Color, Line_width, DOT_STYLE_DFT);//4
							 | 
						|||
| 
								 | 
							
								            Paint_DrawPoint(X_Center - XCurrent, Y_Center - YCurrent, Color, Line_width, DOT_STYLE_DFT);//5
							 | 
						|||
| 
								 | 
							
								            Paint_DrawPoint(X_Center + XCurrent, Y_Center - YCurrent, Color, Line_width, DOT_STYLE_DFT);//6
							 | 
						|||
| 
								 | 
							
								            Paint_DrawPoint(X_Center + YCurrent, Y_Center - XCurrent, Color, Line_width, DOT_STYLE_DFT);//7
							 | 
						|||
| 
								 | 
							
								            Paint_DrawPoint(X_Center + YCurrent, Y_Center + XCurrent, Color, Line_width, DOT_STYLE_DFT);//0
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								            if (Esp < 0 )
							 | 
						|||
| 
								 | 
							
								                Esp += 4 * XCurrent + 6;
							 | 
						|||
| 
								 | 
							
								            else {
							 | 
						|||
| 
								 | 
							
								                Esp += 10 + 4 * (XCurrent - YCurrent );
							 | 
						|||
| 
								 | 
							
								                YCurrent --;
							 | 
						|||
| 
								 | 
							
								            }
							 | 
						|||
| 
								 | 
							
								            XCurrent ++;
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								/******************************************************************************
							 | 
						|||
| 
								 | 
							
								function: Show English characters
							 | 
						|||
| 
								 | 
							
								parameter:
							 | 
						|||
| 
								 | 
							
								    Xpoint           :X coordinate
							 | 
						|||
| 
								 | 
							
								    Ypoint           :Y coordinate
							 | 
						|||
| 
								 | 
							
								    Acsii_Char       :To display the English characters
							 | 
						|||
| 
								 | 
							
								    Font             :A structure pointer that displays a character size
							 | 
						|||
| 
								 | 
							
								    Color_Foreground : Select the foreground color
							 | 
						|||
| 
								 | 
							
								    Color_Background : Select the background color
							 | 
						|||
| 
								 | 
							
								******************************************************************************/
							 | 
						|||
| 
								 | 
							
								void Paint_DrawChar(UWORD Xpoint, UWORD Ypoint, const char Acsii_Char,
							 | 
						|||
| 
								 | 
							
								                    sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								    UWORD Page, Column;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    if (Xpoint > Paint.Width || Ypoint > Paint.Height) {
							 | 
						|||
| 
								 | 
							
								        Debug("Paint_DrawChar Input exceeds the normal display range\r\n");
							 | 
						|||
| 
								 | 
							
								        return;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    uint32_t Char_Offset = (Acsii_Char - ' ') * Font->Height * (Font->Width / 8 + (Font->Width % 8 ? 1 : 0));
							 | 
						|||
| 
								 | 
							
								    const unsigned char *ptr = &Font->table[Char_Offset];
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    for (Page = 0; Page < Font->Height; Page ++ ) {
							 | 
						|||
| 
								 | 
							
								        for (Column = 0; Column < Font->Width; Column ++ ) {
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								            //To determine whether the font background color and screen background color is consistent
							 | 
						|||
| 
								 | 
							
								            if (FONT_BACKGROUND == Color_Background) { //this process is to speed up the scan
							 | 
						|||
| 
								 | 
							
								                if (*ptr & (0x80 >> (Column % 8)))
							 | 
						|||
| 
								 | 
							
								                    Paint_SetPixel(Xpoint + Column, Ypoint + Page, Color_Foreground);
							 | 
						|||
| 
								 | 
							
								                    // Paint_DrawPoint(Xpoint + Column, Ypoint + Page, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
							 | 
						|||
| 
								 | 
							
								            } else {
							 | 
						|||
| 
								 | 
							
								                if (*ptr & (0x80 >> (Column % 8))) {
							 | 
						|||
| 
								 | 
							
								                    Paint_SetPixel(Xpoint + Column, Ypoint + Page, Color_Foreground);
							 | 
						|||
| 
								 | 
							
								                    // Paint_DrawPoint(Xpoint + Column, Ypoint + Page, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
							 | 
						|||
| 
								 | 
							
								                } else {
							 | 
						|||
| 
								 | 
							
								                    Paint_SetPixel(Xpoint + Column, Ypoint + Page, Color_Background);
							 | 
						|||
| 
								 | 
							
								                    // Paint_DrawPoint(Xpoint + Column, Ypoint + Page, Color_Background, DOT_PIXEL_DFT, DOT_STYLE_DFT);
							 | 
						|||
| 
								 | 
							
								                }
							 | 
						|||
| 
								 | 
							
								            }
							 | 
						|||
| 
								 | 
							
								            //One pixel is 8 bits
							 | 
						|||
| 
								 | 
							
								            if (Column % 8 == 7)
							 | 
						|||
| 
								 | 
							
								                ptr++;
							 | 
						|||
| 
								 | 
							
								        }// Write a line
							 | 
						|||
| 
								 | 
							
								        if (Font->Width % 8 != 0)
							 | 
						|||
| 
								 | 
							
								            ptr++;
							 | 
						|||
| 
								 | 
							
								    }// Write all
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								/******************************************************************************
							 | 
						|||
| 
								 | 
							
								function:	Display the string
							 | 
						|||
| 
								 | 
							
								parameter:
							 | 
						|||
| 
								 | 
							
								    Xstart           :X coordinate
							 | 
						|||
| 
								 | 
							
								    Ystart           :Y coordinate
							 | 
						|||
| 
								 | 
							
								    pString          :The first address of the English string to be displayed
							 | 
						|||
| 
								 | 
							
								    Font             :A structure pointer that displays a character size
							 | 
						|||
| 
								 | 
							
								    Color_Foreground : Select the foreground color
							 | 
						|||
| 
								 | 
							
								    Color_Background : Select the background color
							 | 
						|||
| 
								 | 
							
								******************************************************************************/
							 | 
						|||
| 
								 | 
							
								void Paint_DrawString_EN(UWORD Xstart, UWORD Ystart, const char * pString,
							 | 
						|||
| 
								 | 
							
								                         sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								    UWORD Xpoint = Xstart;
							 | 
						|||
| 
								 | 
							
								    UWORD Ypoint = Ystart;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    if (Xstart > Paint.Width || Ystart > Paint.Height) {
							 | 
						|||
| 
								 | 
							
								        Debug("Paint_DrawString_EN Input exceeds the normal display range\r\n");
							 | 
						|||
| 
								 | 
							
								        return;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    while (* pString != '\0') {
							 | 
						|||
| 
								 | 
							
								        //if X direction filled , reposition to(Xstart,Ypoint),Ypoint is Y direction plus the Height of the character
							 | 
						|||
| 
								 | 
							
								        if ((Xpoint + Font->Width ) > Paint.Width ) {
							 | 
						|||
| 
								 | 
							
								            Xpoint = Xstart;
							 | 
						|||
| 
								 | 
							
								            Ypoint += Font->Height;
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								        // If the Y direction is full, reposition to(Xstart, Ystart)
							 | 
						|||
| 
								 | 
							
								        if ((Ypoint  + Font->Height ) > Paint.Height ) {
							 | 
						|||
| 
								 | 
							
								            Xpoint = Xstart;
							 | 
						|||
| 
								 | 
							
								            Ypoint = Ystart;
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								        Paint_DrawChar(Xpoint, Ypoint, * pString, Font, Color_Foreground, Color_Background);
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								        //The next character of the address
							 | 
						|||
| 
								 | 
							
								        pString ++;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								        //The next word of the abscissa increases the font of the broadband
							 | 
						|||
| 
								 | 
							
								        Xpoint += Font->Width;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								/******************************************************************************
							 | 
						|||
| 
								 | 
							
								function: Display the string
							 | 
						|||
| 
								 | 
							
								parameter:
							 | 
						|||
| 
								 | 
							
								    Xstart  :X coordinate
							 | 
						|||
| 
								 | 
							
								    Ystart  :Y coordinate
							 | 
						|||
| 
								 | 
							
								    pString :The first address of the Chinese string and English
							 | 
						|||
| 
								 | 
							
								              string to be displayed
							 | 
						|||
| 
								 | 
							
								    Font    :A structure pointer that displays a character size
							 | 
						|||
| 
								 | 
							
								    Color_Foreground : Select the foreground color
							 | 
						|||
| 
								 | 
							
								    Color_Background : Select the background color
							 | 
						|||
| 
								 | 
							
								******************************************************************************/
							 | 
						|||
| 
								 | 
							
								void Paint_DrawString_CN(UWORD Xstart, UWORD Ystart, const char * pString, cFONT* font,
							 | 
						|||
| 
								 | 
							
								                        UWORD Color_Foreground, UWORD Color_Background)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								    const char* p_text = pString;
							 | 
						|||
| 
								 | 
							
								    int x = Xstart, y = Ystart;
							 | 
						|||
| 
								 | 
							
								    int i, j,Num;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    /* Send the string character by character on EPD */
							 | 
						|||
| 
								 | 
							
								    while (*p_text != 0) {
							 | 
						|||
| 
								 | 
							
								        if(*p_text <= 0x7F) {  //ASCII < 126
							 | 
						|||
| 
								 | 
							
								            for(Num = 0; Num < font->size; Num++) {
							 | 
						|||
| 
								 | 
							
								                if(*p_text== font->table[Num].index[0]) {
							 | 
						|||
| 
								 | 
							
								                    const char* ptr = &font->table[Num].matrix[0];
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								                    for (j = 0; j < font->Height; j++) {
							 | 
						|||
| 
								 | 
							
								                        for (i = 0; i < font->Width; i++) {
							 | 
						|||
| 
								 | 
							
								                            if (FONT_BACKGROUND == Color_Background) { //this process is to speed up the scan
							 | 
						|||
| 
								 | 
							
								                                if (*ptr & (0x80 >> (i % 8))) {
							 | 
						|||
| 
								 | 
							
								                                    Paint_SetPixel(x + i, y + j, Color_Foreground);
							 | 
						|||
| 
								 | 
							
								                                    // Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
							 | 
						|||
| 
								 | 
							
								                                }
							 | 
						|||
| 
								 | 
							
								                            } else {
							 | 
						|||
| 
								 | 
							
								                                if (*ptr & (0x80 >> (i % 8))) {
							 | 
						|||
| 
								 | 
							
								                                    Paint_SetPixel(x + i, y + j, Color_Foreground);
							 | 
						|||
| 
								 | 
							
								                                    // Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
							 | 
						|||
| 
								 | 
							
								                                } else {
							 | 
						|||
| 
								 | 
							
								                                    Paint_SetPixel(x + i, y + j, Color_Background);
							 | 
						|||
| 
								 | 
							
								                                    // Paint_DrawPoint(x + i, y + j, Color_Background, DOT_PIXEL_DFT, DOT_STYLE_DFT);
							 | 
						|||
| 
								 | 
							
								                                }
							 | 
						|||
| 
								 | 
							
								                            }
							 | 
						|||
| 
								 | 
							
								                            if (i % 8 == 7) {
							 | 
						|||
| 
								 | 
							
								                                ptr++;
							 | 
						|||
| 
								 | 
							
								                            }
							 | 
						|||
| 
								 | 
							
								                        }
							 | 
						|||
| 
								 | 
							
								                        if (font->Width % 8 != 0) {
							 | 
						|||
| 
								 | 
							
								                            ptr++;
							 | 
						|||
| 
								 | 
							
								                        }
							 | 
						|||
| 
								 | 
							
								                    }
							 | 
						|||
| 
								 | 
							
								                    break;
							 | 
						|||
| 
								 | 
							
								                }
							 | 
						|||
| 
								 | 
							
								            }
							 | 
						|||
| 
								 | 
							
								            /* Point on the next character */
							 | 
						|||
| 
								 | 
							
								            p_text += 1;
							 | 
						|||
| 
								 | 
							
								            /* Decrement the column position by 16 */
							 | 
						|||
| 
								 | 
							
								            x += font->ASCII_Width;
							 | 
						|||
| 
								 | 
							
								        } else {        //Chinese
							 | 
						|||
| 
								 | 
							
								            for(Num = 0; Num < font->size; Num++) {
							 | 
						|||
| 
								 | 
							
								                if((*p_text== font->table[Num].index[0]) && (*(p_text+1) == font->table[Num].index[1])) {
							 | 
						|||
| 
								 | 
							
								                    const char* ptr = &font->table[Num].matrix[0];
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								                    for (j = 0; j < font->Height; j++) {
							 | 
						|||
| 
								 | 
							
								                        for (i = 0; i < font->Width; i++) {
							 | 
						|||
| 
								 | 
							
								                            if (FONT_BACKGROUND == Color_Background) { //this process is to speed up the scan
							 | 
						|||
| 
								 | 
							
								                                if (*ptr & (0x80 >> (i % 8))) {
							 | 
						|||
| 
								 | 
							
								                                    Paint_SetPixel(x + i, y + j, Color_Foreground);
							 | 
						|||
| 
								 | 
							
								                                    // Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
							 | 
						|||
| 
								 | 
							
								                                }
							 | 
						|||
| 
								 | 
							
								                            } else {
							 | 
						|||
| 
								 | 
							
								                                if (*ptr & (0x80 >> (i % 8))) {
							 | 
						|||
| 
								 | 
							
								                                    Paint_SetPixel(x + i, y + j, Color_Foreground);
							 | 
						|||
| 
								 | 
							
								                                    // Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
							 | 
						|||
| 
								 | 
							
								                                } else {
							 | 
						|||
| 
								 | 
							
								                                    Paint_SetPixel(x + i, y + j, Color_Background);
							 | 
						|||
| 
								 | 
							
								                                    // Paint_DrawPoint(x + i, y + j, Color_Background, DOT_PIXEL_DFT, DOT_STYLE_DFT);
							 | 
						|||
| 
								 | 
							
								                                }
							 | 
						|||
| 
								 | 
							
								                            }
							 | 
						|||
| 
								 | 
							
								                            if (i % 8 == 7) {
							 | 
						|||
| 
								 | 
							
								                                ptr++;
							 | 
						|||
| 
								 | 
							
								                            }
							 | 
						|||
| 
								 | 
							
								                        }
							 | 
						|||
| 
								 | 
							
								                        if (font->Width % 8 != 0) {
							 | 
						|||
| 
								 | 
							
								                            ptr++;
							 | 
						|||
| 
								 | 
							
								                        }
							 | 
						|||
| 
								 | 
							
								                    }
							 | 
						|||
| 
								 | 
							
								                    break;
							 | 
						|||
| 
								 | 
							
								                }
							 | 
						|||
| 
								 | 
							
								            }
							 | 
						|||
| 
								 | 
							
								            /* Point on the next character */
							 | 
						|||
| 
								 | 
							
								            p_text += 2;
							 | 
						|||
| 
								 | 
							
								            /* Decrement the column position by 16 */
							 | 
						|||
| 
								 | 
							
								            x += font->Width;
							 | 
						|||
| 
								 | 
							
								        }
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								/******************************************************************************
							 | 
						|||
| 
								 | 
							
								function:	Display nummber
							 | 
						|||
| 
								 | 
							
								parameter:
							 | 
						|||
| 
								 | 
							
								    Xstart           :X coordinate
							 | 
						|||
| 
								 | 
							
								    Ystart           : Y coordinate
							 | 
						|||
| 
								 | 
							
								    Nummber          : The number displayed
							 | 
						|||
| 
								 | 
							
								    Font             :A structure pointer that displays a character size
							 | 
						|||
| 
								 | 
							
								    Color_Foreground : Select the foreground color
							 | 
						|||
| 
								 | 
							
								    Color_Background : Select the background color
							 | 
						|||
| 
								 | 
							
								******************************************************************************/
							 | 
						|||
| 
								 | 
							
								#define  ARRAY_LEN 255
							 | 
						|||
| 
								 | 
							
								void Paint_DrawNum(UWORD Xpoint, UWORD Ypoint, int32_t Nummber,
							 | 
						|||
| 
								 | 
							
								                   sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    int16_t Num_Bit = 0, Str_Bit = 0;
							 | 
						|||
| 
								 | 
							
								    uint8_t Str_Array[ARRAY_LEN] = {0}, Num_Array[ARRAY_LEN] = {0};
							 | 
						|||
| 
								 | 
							
								    uint8_t *pStr = Str_Array;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    if (Xpoint > Paint.Width || Ypoint > Paint.Height) {
							 | 
						|||
| 
								 | 
							
								        Debug("Paint_DisNum Input exceeds the normal display range\r\n");
							 | 
						|||
| 
								 | 
							
								        return;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    //Converts a number to a string
							 | 
						|||
| 
								 | 
							
								    while (Nummber) {
							 | 
						|||
| 
								 | 
							
								        Num_Array[Num_Bit] = Nummber % 10 + '0';
							 | 
						|||
| 
								 | 
							
								        Num_Bit++;
							 | 
						|||
| 
								 | 
							
								        Nummber /= 10;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    //The string is inverted
							 | 
						|||
| 
								 | 
							
								    while (Num_Bit > 0) {
							 | 
						|||
| 
								 | 
							
								        Str_Array[Str_Bit] = Num_Array[Num_Bit - 1];
							 | 
						|||
| 
								 | 
							
								        Str_Bit ++;
							 | 
						|||
| 
								 | 
							
								        Num_Bit --;
							 | 
						|||
| 
								 | 
							
								    }
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    //show
							 | 
						|||
| 
								 | 
							
								    Paint_DrawString_EN(Xpoint, Ypoint, (const char*)pStr, Font, Color_Foreground, Color_Background);
							 | 
						|||
| 
								 | 
							
								}
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								/******************************************************************************
							 | 
						|||
| 
								 | 
							
								function:	Display time
							 | 
						|||
| 
								 | 
							
								parameter:
							 | 
						|||
| 
								 | 
							
								    Xstart           :X coordinate
							 | 
						|||
| 
								 | 
							
								    Ystart           : Y coordinate
							 | 
						|||
| 
								 | 
							
								    pTime            : Time-related structures
							 | 
						|||
| 
								 | 
							
								    Font             :A structure pointer that displays a character size
							 | 
						|||
| 
								 | 
							
								    Color_Foreground : Select the foreground color
							 | 
						|||
| 
								 | 
							
								    Color_Background : Select the background color
							 | 
						|||
| 
								 | 
							
								******************************************************************************/
							 | 
						|||
| 
								 | 
							
								void Paint_DrawTime(UWORD Xstart, UWORD Ystart, PAINT_TIME *pTime, sFONT* Font,
							 | 
						|||
| 
								 | 
							
								                    UWORD Color_Foreground, UWORD Color_Background)
							 | 
						|||
| 
								 | 
							
								{
							 | 
						|||
| 
								 | 
							
								    uint8_t value[10] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9'};
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    UWORD Dx = Font->Width;
							 | 
						|||
| 
								 | 
							
								
							 | 
						|||
| 
								 | 
							
								    //Write data into the cache
							 | 
						|||
| 
								 | 
							
								    Paint_DrawChar(Xstart                           , Ystart, value[pTime->Hour / 10], Font, Color_Foreground, Color_Background);
							 | 
						|||
| 
								 | 
							
								    Paint_DrawChar(Xstart + Dx                      , Ystart, value[pTime->Hour % 10], Font, Color_Foreground, Color_Background);
							 | 
						|||
| 
								 | 
							
								    Paint_DrawChar(Xstart + Dx  + Dx / 4 + Dx / 2   , Ystart, ':'                    , Font, Color_Foreground, Color_Background);
							 | 
						|||
| 
								 | 
							
								    Paint_DrawChar(Xstart + Dx * 2 + Dx / 2         , Ystart, value[pTime->Min / 10] , Font, Color_Foreground, Color_Background);
							 | 
						|||
| 
								 | 
							
								    Paint_DrawChar(Xstart + Dx * 3 + Dx / 2         , Ystart, value[pTime->Min % 10] , Font, Color_Foreground, Color_Background);
							 | 
						|||
| 
								 | 
							
								    Paint_DrawChar(Xstart + Dx * 4 + Dx / 2 - Dx / 4, Ystart, ':'                    , Font, Color_Foreground, Color_Background);
							 | 
						|||
| 
								 | 
							
								    Paint_DrawChar(Xstart + Dx * 5                  , Ystart, value[pTime->Sec / 10] , Font, Color_Foreground, Color_Background);
							 | 
						|||
| 
								 | 
							
								    Paint_DrawChar(Xstart + Dx * 6                  , Ystart, value[pTime->Sec % 10] , Font, Color_Foreground, Color_Background);
							 | 
						|||
| 
								 | 
							
								}
							 |