225 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			225 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/******************************************************************************
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								* | File      	:   GUI_Paint.h
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								* | Author      :   Waveshare electronics
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								* | Function    :	Achieve drawing: draw points, lines, boxes, circles and
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								*                   their size, solid dotted line, solid rectangle hollow
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								*                   rectangle, solid circle hollow circle.
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								* | Info        :
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								*   Achieve display characters: Display a single character, string, number
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								*   Achieve time display: adaptive size display time minutes and seconds
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								*----------------
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								* |	This version:   V3.0
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								* | Date        :   2019-04-18
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								* | Info        :
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								* -----------------------------------------------------------------------------
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								* V3.0(2019-04-18):
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								* 1.Change: 
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								*    Paint_DrawPoint(..., DOT_STYLE DOT_STYLE)
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								* => Paint_DrawPoint(..., DOT_STYLE Dot_Style)
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								*    Paint_DrawLine(..., LINE_STYLE Line_Style, DOT_PIXEL Dot_Pixel)
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								* => Paint_DrawLine(..., DOT_PIXEL Line_width, LINE_STYLE Line_Style)
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								*    Paint_DrawRectangle(..., DRAW_FILL Filled, DOT_PIXEL Dot_Pixel)
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								* => Paint_DrawRectangle(..., DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
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								*    Paint_DrawCircle(..., DRAW_FILL Draw_Fill, DOT_PIXEL Dot_Pixel)
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								* => Paint_DrawCircle(..., DOT_PIXEL Line_width, DRAW_FILL Draw_Filll)
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								*
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								* -----------------------------------------------------------------------------
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								* V2.0(2018-11-15):
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								* 1.add: Paint_NewImage()
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								*    Create an image's properties
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								* 2.add: Paint_SelectImage()
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								*    Select the picture to be drawn
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								* 3.add: Paint_SetRotate()
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								*    Set the direction of the cache    
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								* 4.add: Paint_RotateImage() 
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								*    Can flip the picture, Support 0-360 degrees, 
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								*    but only 90.180.270 rotation is better
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								* 4.add: Paint_SetMirroring() 
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								*    Can Mirroring the picture, horizontal, vertical, origin
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								* 5.add: Paint_DrawString_CN() 
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								*    Can display Chinese(GB1312)   
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								*
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								* ----------------------------------------------------------------------------- 
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								* V1.0(2018-07-17):
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								*   Create library
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								*
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								* Permission is hereby granted, free of charge, to any person obtaining a copy
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								* of this software and associated documnetation files (the "Software"), to deal
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								* in the Software without restriction, including without limitation the rights
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								* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								* copies of the Software, and to permit persons to  whom the Software is
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								* furished to do so, subject to the following conditions:
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								*
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								* The above copyright notice and this permission notice shall be included in
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								* all copies or substantial portions of the Software.
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								*
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								* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								* FITNESS OR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								* LIABILITY WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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								* THE SOFTWARE.
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								*
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								******************************************************************************/
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								#ifndef __GUI_PAINT_H
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								#define __GUI_PAINT_H
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								#include "../Config/DEV_Config.h"
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								#include "../Fonts/fonts.h"
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								/**
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								 * Image attributes
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								**/
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								typedef struct {
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								    UBYTE *Image;
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								    UWORD Width;
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								    UWORD Height;
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								    UWORD WidthMemory;
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								    UWORD HeightMemory;
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								    UWORD Color;
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								    UWORD Rotate;
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								    UWORD Mirror;
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								    UWORD WidthByte;
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								    UWORD HeightByte;
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								    UWORD BitsPerPixel;
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								    UWORD GrayScale;
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								} PAINT;
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								extern PAINT Paint;
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								/**
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								 * Display rotate
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								**/
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								#define ROTATE_0            0
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								#define ROTATE_90           90
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								#define ROTATE_180          180
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								#define ROTATE_270          270
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								/**
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								 * Display Flip
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								**/
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								typedef enum {
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								    MIRROR_NONE  = 0x00,
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								    MIRROR_HORIZONTAL = 0x01,
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								    MIRROR_VERTICAL = 0x02,
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								    MIRROR_ORIGIN = 0x03,
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								} MIRROR_IMAGE;
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								#define MIRROR_IMAGE_DFT MIRROR_NONE
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								/**
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								 * image color
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								**/
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								#define WHITE          0xFF
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								#define BLACK          0x00
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								#define IMAGE_BACKGROUND    WHITE
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								#define FONT_FOREGROUND     BLACK
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								#define FONT_BACKGROUND     WHITE
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								/*
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								For color definition of all BitsPerPixel, you can refer to this:
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								8bpp:  0x00-0xF0, as for 8bp will automatically reduce to 4bp, the detail value of 8bp is:
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								0x00 0x10 0x20 0x30 0x40 0x50 0x60 0x70 0x80 0x90 0xA0 0xB0 0xC0 0xE0 0xF0 16 grayscale in total
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								which only occupy upper 4 bits of a byte
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								4bpp:  0x00-0xF0
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								0x00 0x10 0x20 0x30 0x40 0x50 0x60 0x70 0x80 0x90 0xA0 0xB0 0xC0 0xE0 0xF0 16 grayscale in total
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								which only occupy upper 4 bits of a byte
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								2bpp:  0x00-0xC0
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								0x00 0x40 0x80 0xC0 4 grayscale in total
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								which only occupy upper 2 bits of a byte
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								1bpp:  0x00-0x80
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								0x00 0x80 2 grayscale in total
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								which only occupy upper 1 bits of a byte
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								*/
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								/**
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								 * The size of the point
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								**/
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								typedef enum {
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								    DOT_PIXEL_1X1  = 1,		// 1 x 1
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								    DOT_PIXEL_2X2  , 		// 2 X 2
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								    DOT_PIXEL_3X3  ,		// 3 X 3
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								    DOT_PIXEL_4X4  ,		// 4 X 4
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								    DOT_PIXEL_5X5  , 		// 5 X 5
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								    DOT_PIXEL_6X6  , 		// 6 X 6
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								    DOT_PIXEL_7X7  , 		// 7 X 7
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								    DOT_PIXEL_8X8  , 		// 8 X 8
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								} DOT_PIXEL;
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								#define DOT_PIXEL_DFT  DOT_PIXEL_1X1  //Default dot pilex
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								/**
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								 * Point size fill style
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								**/
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								typedef enum {
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								    DOT_FILL_AROUND  = 1,		// dot pixel 1 x 1
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								    DOT_FILL_RIGHTUP  , 		// dot pixel 2 X 2
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								} DOT_STYLE;
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								#define DOT_STYLE_DFT  DOT_FILL_AROUND  //Default dot pilex
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								/**
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								 * Line style, solid or dashed
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								**/
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								typedef enum {
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								    LINE_STYLE_SOLID = 0,
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								    LINE_STYLE_DOTTED,
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								} LINE_STYLE;
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								/**
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								 * Whether the graphic is filled
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								**/
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								typedef enum {
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								    DRAW_FILL_EMPTY = 0,
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								    DRAW_FILL_FULL,
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								} DRAW_FILL;
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								/**
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								 * Custom structure of a time attribute
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								**/
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								typedef struct {
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								    UWORD Year;  //0000
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								    UBYTE  Month; //1 - 12
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								    UBYTE  Day;   //1 - 30
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								    UBYTE  Hour;  //0 - 23
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								    UBYTE  Min;   //0 - 59
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								    UBYTE  Sec;   //0 - 59
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								} PAINT_TIME;
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								extern PAINT_TIME sPaint_time;
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								//init and Clear
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								void Paint_NewImage(UBYTE *image, UWORD Width, UWORD Height, UWORD Rotate, UWORD Color);
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								void Paint_SelectImage(UBYTE *image);
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								void Paint_SetRotate(UWORD Rotate);
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								void Paint_SetMirroring(UBYTE mirror);
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								void Paint_SetBitsPerPixel(UBYTE bpp);
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								void Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color);
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								void Paint_Clear(UWORD Color);
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								void Paint_ClearWindows(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color);
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								//Drawing
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								void Paint_DrawPoint(UWORD Xpoint, UWORD Ypoint, UWORD Color, DOT_PIXEL Dot_Pixel, DOT_STYLE Dot_FillWay);
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								void Paint_DrawLine(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, DOT_PIXEL Line_width, LINE_STYLE Line_Style);
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								void Paint_DrawRectangle(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill);
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								void Paint_DrawCircle(UWORD X_Center, UWORD Y_Center, UWORD Radius, UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill);
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								//Display string
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								void Paint_DrawChar(UWORD Xstart, UWORD Ystart, const char Acsii_Char, sFONT* Font, UWORD Color_Foreground, UWORD Color_Background);
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								void Paint_DrawString_EN(UWORD Xstart, UWORD Ystart, const char * pString, sFONT* Font, UWORD Color_Foreground, UWORD Color_Background);
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								void Paint_DrawString_CN(UWORD Xstart, UWORD Ystart, const char * pString, cFONT* font, UWORD Color_Foreground, UWORD Color_Background);
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								void Paint_DrawNum(UWORD Xpoint, UWORD Ypoint, int32_t Nummber, sFONT* Font, UWORD Color_Foreground, UWORD Color_Background);
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								void Paint_DrawTime(UWORD Xstart, UWORD Ystart, PAINT_TIME *pTime, sFONT* Font, UWORD Color_Foreground, UWORD Color_Background);
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								void Paint_SetColor(UWORD x, UWORD y, UWORD color);
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								void Paint_GetColor(UWORD color, UBYTE* arr_color);
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								#endif
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