#ifndef _miniGUI_H_ #define _miniGUI_H_ #include #include #include #include #include #include #include #include #include "IT8951.h" typedef struct { uint16_t X; uint16_t Y; }Point, *pPoint; //14byte文件头 typedef struct { uint16_t cfType;//文件类型,"BM"(0x4D42) uint32_t cfSize;//文件大小(字节) uint32_t cfReserved;//保留,值为0 uint32_t cfoffBits;//数据区相对于文件头的偏移量(字节) }__attribute__((packed)) BITMAPFILEHEADER; //__attribute__((packed))的作用是告诉编译器取消结构在编译过程中的优化对齐 //40byte信息头 typedef struct { uint32_t ciSize;//40 uint32_t ciWidth;//宽度 uint32_t ciHeight;//高度 uint16_t ciPlanes;//目标设备的位平面数,值为1 uint16_t ciBitCount;//每个像素的位数 uint32_t ciCompress;//压缩说明 uint32_t ciSizeImage;//用字节表示的图像大小,该数据必须是4的倍数 uint32_t ciXPelsPerMeter;//目标设备的水平像素数/米 uint32_t ciYPelsPerMeter;//目标设备的垂直像素数/米 uint32_t ciClrUsed;//位图使用调色板的颜色数 uint32_t ciClrImportant;//指定重要的颜色数,当该域的值等于颜色数时(或者等于0时),表示所有颜色都一样重要 }__attribute__((packed)) BITMAPINFOHEADER; typedef struct { uint8_t blue; uint8_t green; uint8_t red; uint8_t reserved; }__attribute__((packed)) PIXEL;//颜色模式RGB #define ABS(X) ((X) > 0 ? (X) : -(X)) void EPD_Clear(uint8_t Color); void EPD_DrawPixel(uint16_t x0,uint16_t y0,uint8_t color); void EPD_DrawLine(uint16_t x1,uint16_t y1,uint16_t x2,uint16_t y2,uint8_t color); void EPD_DrawRect(uint16_t Xpos,uint16_t Ypos,uint16_t Width,uint16_t Height,uint8_t color); void EPD_DrawCircle(uint16_t Xpos,uint16_t Ypos,uint16_t Radius,uint8_t color); void EPD_DrawPolygon(pPoint Points,uint16_t PointCount,uint8_t color); void EPD_DrawEllipse(uint16_t Xpos,uint16_t Ypos,uint16_t XRadius,uint16_t YRadius,uint8_t color); void EPD_FillRect(uint16_t Xpos,uint16_t Ypos,uint16_t Width,uint16_t Height,uint8_t color); void EPD_FillCircle(uint16_t Xpos,uint16_t Ypos,uint16_t Radius,uint8_t color); void EPD_PutChar(uint16_t Xpos,uint16_t Ypos,uint8_t ASCI,uint8_t charColor,uint8_t bkColor); void EPD_Text(uint16_t Xpos,uint16_t Ypos,uint8_t *str,uint8_t Color,uint8_t bkColor); void EPD_DrawBitmap(uint16_t Xpos, uint16_t Ypos,uint16_t *bmp); void EPD_DrawMatrix(uint16_t Xpos, uint16_t Ypos,uint16_t Width, uint16_t High,const uint16_t* Matrix); uint8_t Show_bmp(uint32_t x, uint32_t y,char *path); #endif